KX_BoundingBox(EXP_PyObjectPlus) ================================ base class --- :class:`EXP_PyObjectPlus` .. class:: KX_BoundingBox(EXP_PyObjectPlus) A bounding volume box of a game object. Used to get and alterate the volume box or AABB. .. code-block:: python from bge import logic from mathutils import Vector owner = logic.getCurrentController().owner box = owner.cullingBox # Disable auto update to allow modify the box. box.autoUpdate = False print(box) # Increase the height of the box of 1. box.max = box.max + Vector((0, 0, 1)) print(box) .. attribute:: min The minimal point in x, y and z axis of the bounding box. :type: :class:`mathutils.Vector` .. attribute:: max The maximal point in x, y and z axis of the bounding box. :type: :class:`mathutils.Vector` .. attribute:: center The center of the bounding box. (read only) :type: :class:`mathutils.Vector` .. attribute:: radius The radius of the bounding box. (read only) :type: float .. attribute:: autoUpdate Allow to update the bounding box if the mesh is modified. :type: boolean