KX_CubeMap(KX_TextureRenderer) ============================== base class --- :class:`KX_TextureRenderer` .. class:: KX_CubeMap(KX_TextureRenderer) Python API for realtime cube map textures. .. code-block:: python import bge scene = bge.logic.getCurrentScene() # The object using a realtime cube map in its material. obj = scene.objects["Suzanne"] mat = obj.meshes[0].materials[0] # Obtain the realtime cube map from the material texture. cubemap = mat.textures[0].renderer # Set the render position to the "Cube" object position. cubemap.viewpointObject = scene.objects["Cube"] # Change the culling clip start and clip end. cubemap.clipStart = 5.0 cubemap.clipEnd = 20.0 # Disable render on third layer. cubemap.ignoreLayers = (1 << 2) # Disable per frame update. cubemap.autoUpdate = False # Ask to update for this frame only. cubemap.update()