KX_MouseFocusSensor(SCA_MouseSensor) ==================================== base class --- :class:`SCA_MouseSensor` .. class:: KX_MouseFocusSensor(SCA_MouseSensor) The mouse focus sensor detects when the mouse is over the current game object. The mouse focus sensor works by transforming the mouse coordinates from 2d device space to 3d space then raycasting away from the camera. .. attribute:: raySource The worldspace source of the ray (the view position). :type: list (vector of 3 floats) .. attribute:: rayTarget The worldspace target of the ray. :type: list (vector of 3 floats) .. attribute:: rayDirection The :data:`rayTarget` - :class:`raySource` normalized. :type: list (normalized vector of 3 floats) .. attribute:: hitObject the last object the mouse was over. :type: :class:`KX_GameObject` or None .. attribute:: hitPosition The worldspace position of the ray intersecton. :type: list (vector of 3 floats) .. attribute:: hitNormal the worldspace normal from the face at point of intersection. :type: list (normalized vector of 3 floats) .. attribute:: hitUV the UV coordinates at the point of intersection. :type: list (vector of 2 floats) If the object has no UV mapping, it returns [0, 0]. The UV coordinates are not normalized, they can be < 0 or > 1 depending on the UV mapping. .. attribute:: usePulseFocus When enabled, moving the mouse over a different object generates a pulse. (only used when the 'Mouse Over Any' sensor option is set). :type: boolean .. attribute:: useXRay If enabled it allows the sensor to see through game objects that don't have the selected property or material. :type: boolean .. attribute:: mask The collision mask (16 layers mapped to a 16-bit integer) combined with each object's collision group, to hit only a subset of the objects in the scene. Only those objects for which ``collisionGroup & mask`` is true can be hit. :type: bitfield .. attribute:: propName The property or material the sensor is looking for. :type: string .. attribute:: useMaterial Determines if the sensor is looking for a property or material. KX_True = Find material; KX_False = Find property. :type: boolean