KX_SceneActuator(SCA_IActuator) =============================== base class --- :class:`SCA_IActuator` .. class:: KX_SceneActuator(SCA_IActuator) Scene Actuator logic brick. .. warning:: Scene actuators that use a scene name will be ignored if at game start, the named scene doesn't exist or is empty This will generate a warning in the console: .. code-block:: none Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene .. attribute:: scene the name of the scene to change to/overlay/underlay/remove/suspend/resume. :type: string .. attribute:: camera the camera to change to. :type: :class:`KX_Camera` on read, string or :class:`KX_Camera` on write .. note:: When setting the attribute, you can use either a :class:`KX_Camera` or the name of the camera. .. attribute:: useRestart Set flag to True to restart the sene. :type: boolean .. attribute:: mode The mode of the actuator. :type: integer from 0 to 5.