KX_TextureRenderer(EXP_Value) ============================= base class --- :class:`EXP_Value` .. class:: KX_TextureRenderer(EXP_Value) Python API for object doing a render stored in a texture. .. attribute:: autoUpdate Choose to update automatically each frame the texture renderer or not. :type: boolean .. attribute:: viewpointObject The object where the texture renderer will render the scene. :type: :class:`KX_GameObject` .. attribute:: enabled Enable the texture renderer to render the scene. :type: boolean .. attribute:: ignoreLayers The layers to ignore when rendering. :type: bitfield .. attribute:: clipStart The projection view matrix near plane, used for culling. :type: float .. attribute:: clipEnd The projection view matrix far plane, used for culling. :type: float .. attribute:: lodDistanceFactor The factor to multiply distance to camera to adjust levels of detail. A float < 1.0f will make the distance to camera used to compute levels of detail decrease. :type: float .. method:: update() Request to update this texture renderer during the rendering stage. This function is effective only when :data:`autoUpdate` is disabled.