KX_TrackToActuator(SCA_IActuator) ================================= base class --- :class:`SCA_IActuator` .. class:: KX_TrackToActuator(SCA_IActuator) Edit Object actuator in Track To mode. .. warning:: Track To Actuators will be ignored if at game start, the object to track to is invalid. This will generate a warning in the console: .. code-block:: none GameObject 'Name' no object in EditObjectActuator 'ActuatorName' .. attribute:: object the object this actuator tracks. :type: :class:`KX_GameObject` or None .. attribute:: time the time in frames with which to delay the tracking motion. :type: integer .. attribute:: use3D the tracking motion to use 3D. :type: boolean .. attribute:: upAxis The axis that points upward. :type: integer from 0 to 2 * KX_TRACK_UPAXIS_POS_X * KX_TRACK_UPAXIS_POS_Y * KX_TRACK_UPAXIS_POS_Z .. attribute:: trackAxis The axis that points to the target object. :type: integer from 0 to 5 * KX_TRACK_TRAXIS_POS_X * KX_TRACK_TRAXIS_POS_Y * KX_TRACK_TRAXIS_POS_Z * KX_TRACK_TRAXIS_NEG_X * KX_TRACK_TRAXIS_NEG_Y * KX_TRACK_TRAXIS_NEG_Z