SCA_IController(SCA_ILogicBrick) ================================ base class --- :class:`SCA_ILogicBrick` .. class:: SCA_IController(SCA_ILogicBrick) Base class for all controller logic bricks. .. attribute:: state The controllers state bitmask. This can be used with the GameObject's state to test if the controller is active. :type: int bitmask .. attribute:: sensors A list of sensors linked to this controller. :type: sequence supporting index/string lookups and iteration. .. note:: The sensors are not necessarily owned by the same object. .. note:: When objects are instanced in dupligroups links may be lost from objects outside the dupligroup. .. attribute:: actuators A list of actuators linked to this controller. :type: sequence supporting index/string lookups and iteration. .. note:: The sensors are not necessarily owned by the same object. .. note:: When objects are instanced in dupligroups links may be lost from objects outside the dupligroup. .. attribute:: useHighPriority When set the controller executes always before all other controllers that dont have this set. :type: boolen .. note:: Order of execution between high priority controllers is not guaranteed.