********* Briefing ********* History ------- RanGE is a light and powerfull game engine and its aim is to clean up and improve current **Uchronia Project Blender Game Engine 0.2.5b (UPBGE)** code, experiment with new features, and implement forgotten features that have not been merged with the UPBGE trunk. Features -------- Range have lots of `new features `__, improvements and bugs fixed that UPBGE haven't. Some features that Range supports are: - Realtime advanced physics powered by `Bullet `__, including rigid bodies, soft bodies, obstacle simulation and path finding. - Fully integrated audio engine powered by `OpenAL `__ and `SDL `__, supporting 3D sound and sound effects. - Easy and straightforward visual logic system. - Powerful `Python `__ language bindings, allowing support to even more libraries through the use of `PyPI `__. - Development process entirely inside Blender, without needing to import/export assets. - Execution of game in Blender's viewport (for fast previewing) or on an standalone executable. - Blender's `Linked Libraries `__ feature, allowing to organize projects in multiple blend files. - OpenGL custom shaders for visual effects and post processing. - Fake or realtime reflections setting directly through the interface. Development ----------- Development is being supported by the community, support the project on patreon.