.. _bpy.types.GameActuator: ************* Game Actuator ************* .. seealso:: See the Python reference of this logic brick in :class:`KX_GameActuator`. The *Game Actuator* handles the entire game and this way allows the user to perform game-specific functions, such as restart, quit, and load. .. figure:: /images/logic-actuators-types-game-node.jpg :width: 271px Game actuator. Properties ========== Game Load ``bge.logic.globalDict`` Load ``bge.logic.globalDict`` from ``.bgeconf``. Save ``bge.logic.globalDict`` Save ``bge.logic.globalDict`` to ``.bgeconf``. Quit Game Once the actuator is activated, the blenderplayer exits the runtime. Restart Game Once the actuator is activated, the blenderplayer restarts the game (reloads from file). Start Game From File Once the actuator is activated, the blenderplayer starts the blend-file from the path specified. File Path to the blend-file to load. .. note:: If you use the keyboard sensor as a hook for :kbd:`Esc`, in the event that the quit game actuator fails, such as an error in a Python file, the game will be unable to close. Data may be recovered from ``quit.blend`` :menuselection:`File --> Recover Last Session` Example =======