.. _bpy.types.MessageActuator: **************** Message Actuator **************** .. seealso:: See the Python reference of this logic brick in :class:`KX_NetworkMessageActuator`. The *Message Actuator* allows the user to send data across a scene, and between scenes themselves, which can be received by other objects to activate them. .. figure:: /images/logic-actuators-types-message-node.png :width: 271px Message actuator. Properties ========== To Object to broadcast to. Leave blank if broadcast to all (or sending to another scene). Subject Subject of message. Useful if sending certain types of message, such as "end-game", to a message sensor listening for "end game" ``and`` Quit Game actuator. Body Body of message sent (only read by Python). Text User-specified text in body. Property User-specified property. .. tip:: You can use the *Message Actuator* to send data, such as scores to other objects, or even across scenes! (alternatively use ``bge.logic.globalDict``). Example =======