Getting Ready To Range 2.0
26 November 2023
Since the beginning of Range Engine, we have strived to update and implement new features to make the engine modern and stable. However, even with so much work being done, we realized that there was something in the engine limiting our work, the version of OpenGL.
Range Engine currently uses OpenGL 2.1, and it has been the main limiter, as being very old it causes a significant loss of performance, both in-game and in the interface. In addition to limiting the engine’s ability to receive modern features that are essential these days.
So we decided it’s time to change that, Range Engine 2.0 will feature an update to OpenGL 3.3, which of so many plans we have for the engine, is indeed the most important change, as it will bring a massive performance improvement. In addition to eventually allowing the implementation of important features that currently cannot be implemented, such as:
- Integrated Post Processing Shaders
- Interface Changes
- Asset Browser
- GPU Skinning
It’s really amazing how the OpenGL update can change the game for Range Engine, we have many plans for the engine that can only be put into practice with OpenGL 3.3. However, it is important to remind that this update may take time, as there are hundreds of lines of code that will need to be updated.