Range Engine, But...

What's New?

Take a look in just some of the new engine features

Realtime Debug Mode

New Debug Mode

A fully reworked Debug Mode that allows
you to debug the profiling and manipulate objects in real time

PBR

(Physically Based Rendering)

PBR

Graphics rendering technique based on the physical principles of light and reflection, The goal is to produce realistic images that are consistent with the laws of physics, including the behavior of light on different surfaces and lighting conditions.

Range Armor Security

Range Armor Security

With Range Armor you can export your project with 3 steps security, You can also sell and distribute your project without licensing problems!

Reworked Interface

Reworked Interface

One of the most important things to an engine is the interface, it needs to be comfortable and easy to use, The interface is constantly being re-designed to make the game development easy and efficient.

Sky Shaders

Sky Shaders

Range Engine has one of the most advanced Sky Shaders in a game engine, simulating the real life sky behaviour, including Day/Night Cycle with real-time Python functions, and stars!

Sound Reverb

Sound Reverb

Sound Reverb creates a realistic sense of space and environment by simulating how sound reflects off surrounding surfaces, enhancing the player immersion.

Foliage Shader

Foliage Shader

Foliage shader via GPU, delivering the best performance possible. In addition to being quick and easy to configure in any object.

Input System

Input System

The Input System manages player interactions by processing various controls, like keyboard, mouse, and gamepad. Reducing and optimizing massively the character code.

Python 3.11.7

Python 3.11.7

Python is one of the most popular languages, which is very intuitive and easy to learn, Python 3.11.7 is already available in Range Engine, even more faster than the previous Python 3.10.9!

Realtime Viewport

Realtime Viewport

To make the game development more dynamic the engine need to be fast, we're working to make the viewport graphically more similar to the game mode porting new filters and making the nodes setup work in realtime.

Animation Events

Animation Events

Animation Events allow you to call functions in specific moments of an animation, Allowing you a much more simpler and organized coding development.

GameEngine DeltaTime

DeltaTime

To avoid inconsistent actions with FPS variations, now Range Engine has the deltaTime function making the actions independent from framerate.

And there's more!

Check out the full Range Engine Release Notes

The next step:

Range Engine 2+

Coming 2025

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