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Range Engine Manual latest documentation - Home

Manual

  • Introduction
    • Briefing
    • A Deeper Look
    • Compatibility Notes
  • Tutorials
    • Getting Started
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Using Linked Libraries In Game
    • Introducing Python
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Dealing With Group Instances
      • Setting Up A Python Component
    • Range Armor
      • Exporting your Project
  • Editors
    • Properties Editor
      • Render
        • Stereo Camera
      • Scene
      • World
      • Object
      • Constraints
      • Texture
      • Physics
        • No Collision Physics
        • Static Physics
        • Dynamic Physics
        • Rigid Body Physics
        • Soft Body Physics
        • Occlude Object Physics
        • Sensor Physics
        • Navigation Mesh Physics
        • Character Physics
        • Vehicle Controller Physics
      • Materials
      • Data
    • Logic Editor
      • Properties Panel
      • Logic Bricks Area
      • Components Panel
  • Datablocks
    • Armature
    • Camera
    • Empty
    • Group
    • Lamp
    • Mesh
    • Object
      • Mesh
      • Text
      • Armature
      • Empty
      • Camera
      • Lamp
    • Text
    • Image
    • Library
    • Sound
    • Action
    • Material
    • Scene
    • Texture
    • World
  • Logic
    • Introduction
    • Sensors
      • Introduction
      • Sensor Editing
      • Actuator Sensor
      • Always Sensor
      • Armature Sensor
      • Collision Sensor
      • Delay Sensor
      • Joystick Sensor
      • Keyboard Sensor
      • Message Sensor
      • Mouse Sensor
      • Near Sensor
      • Property Sensor
      • Radar Sensor
      • Random Sensor
      • Ray Sensor
    • Controllers
      • Introduction
      • Controller Editing
      • AND Controller
      • OR Controller
      • NAND Controller
      • NOR Controller
      • XOR Controller
      • XNOR Controller
      • Expression Controller
      • Python Controller
    • Actuators
      • Introduction
      • Actuator Editing
      • Armature Actuator
      • Action Actuator
      • Camera Actuator
      • Constraints Actuator
      • Edit Object Actuator
      • Filter 2D Actuator
      • Game Actuator
      • Message Actuator
      • Mouse Actuator
      • Motion Actuator
      • Parent Actuator
      • Property Actuator
      • Random Actuator
      • Scene Actuator
      • Steering Actuator
      • Sound Actuator
      • State Actuator
      • Visibility Actuator
    • Properties
    • States
  • Release
    • Licensing of Games
    • Performance Considerations
    • Standalone Player
    • Release Procedure
  • About
    • Introduction to the Range Manual
    • License
    • What’s New

API Reference

  • Range Game Engine Modules (bge)
    • Game Types (bge.types)
      • BL_ActionActuator(SCA_IActuator)
      • BL_ArmatureActuator(SCA_IActuator)
      • BL_ArmatureBone(EXP_PyObjectPlus)
      • BL_ArmatureChannel(EXP_PyObjectPlus)
      • BL_ArmatureConstraint(EXP_PyObjectPlus)
      • BL_ArmatureObject(KX_GameObject)
      • BL_Shader(EXP_PyObjectPlus)
      • BL_Texture(EXP_Value)
      • EXP_ListValue(EXP_PropValue)
      • EXP_PropValue(EXP_Value)
      • EXP_PyObjectPlus
      • EXP_Value(EXP_PyObjectPlus)
      • KX_2DFilter(BL_Shader)
      • KX_2DFilterManager(EXP_PyObjectPlus)
      • KX_2DFilterOffScreen(EXP_Value)
      • KX_AnimationEvent()
      • KX_AnimationEventsManager()
      • KX_ArmatureSensor(SCA_ISensor)
      • KX_BatchGroup(EXP_Value)
      • KX_BlenderMaterial(EXP_PyObjectPlus)
      • KX_BoundingBox(EXP_PyObjectPlus)
      • KX_Camera(KX_GameObject)
      • KX_CameraActuator(SCA_IActuator)
      • KX_CharacterWrapper(EXP_PyObjectPlus)
      • KX_CollisionContactPoint(EXP_Value)
      • KX_CollisionSensor(SCA_ISensor)
      • KX_ConstraintActuator(SCA_IActuator)
      • KX_ConstraintWrapper(EXP_PyObjectPlus)
      • KX_CubeMap(KX_TextureRenderer)
      • KX_FontObject(KX_GameObject)
      • KX_GameActuator(SCA_IActuator)
      • KX_GameObject(SCA_IObject)
      • KX_LibLoadStatus(EXP_PyObjectPlus)
      • KX_LightObject(KX_GameObject)
      • KX_LodLevel(EXP_PyObjectPlus)
      • KX_LodManager(EXP_PyObjectPlus)
      • KX_Mesh(EXP_Value)
      • KX_MouseActuator(SCA_IActuator)
      • KX_MouseFocusSensor(SCA_MouseSensor)
      • KX_MovementSensor(SCA_ISensor)
      • KX_NavMeshObject(KX_GameObject)
      • KX_NearSensor(KX_CollisionSensor)
      • KX_NetworkMessageActuator(SCA_IActuator)
      • KX_NetworkMessageSensor(SCA_ISensor)
      • KX_ObjectActuator(SCA_IActuator)
      • KX_ParentActuator(SCA_IActuator)
      • KX_PlanarMap(KX_TextureRenderer)
      • KX_PolyProxy(SCA_IObject)
      • KX_PythonComponent(EXP_Value)
      • KX_RadarSensor(KX_NearSensor)
      • KX_RaySensor(SCA_ISensor)
      • KX_SCA_AddObjectActuator(SCA_IActuator)
      • KX_SCA_DynamicActuator(SCA_IActuator)
      • KX_SCA_EndObjectActuator(SCA_IActuator)
      • KX_SCA_ReplaceMeshActuator(SCA_IActuator)
      • KX_Scene(EXP_PyObjectPlus)
      • KX_SceneActuator(SCA_IActuator)
      • KX_SoundActuator(SCA_IActuator)
      • KX_StateActuator(SCA_IActuator)
      • KX_SteeringActuator(SCA_IActuator)
      • KX_TextureRenderer(EXP_Value)
      • KX_TrackToActuator(SCA_IActuator)
      • KX_VehicleWrapper(EXP_PyObjectPlus)
      • KX_VertexProxy(SCA_IObject)
      • KX_VisibilityActuator(SCA_IActuator)
      • KX_WorldInfo(EXP_PyObjectPlus)
      • SCA_2DFilterActuator(SCA_IActuator)
      • SCA_ANDController(SCA_IController)
      • SCA_ActuatorSensor(SCA_ISensor)
      • SCA_AlwaysSensor(SCA_ISensor)
      • SCA_DelaySensor(SCA_ISensor)
      • SCA_IActuator(SCA_ILogicBrick)
      • SCA_IController(SCA_ILogicBrick)
      • SCA_ILogicBrick(EXP_Value)
      • SCA_IObject(EXP_Value)
      • SCA_ISensor(SCA_ILogicBrick)
      • SCA_InputEvent(EXP_PyObjectPlus)
      • SCA_JoystickSensor(SCA_ISensor)
      • SCA_KeyboardSensor(SCA_ISensor)
      • SCA_MouseSensor(SCA_ISensor)
      • SCA_NANDController(SCA_IController)
      • SCA_NORController(SCA_IController)
      • SCA_ORController(SCA_IController)
      • SCA_PropertyActuator(SCA_IActuator)
      • SCA_PropertySensor(SCA_ISensor)
      • SCA_PythonController(SCA_IController)
      • SCA_PythonJoystick(EXP_PyObjectPlus)
      • SCA_PythonKeyboard(EXP_PyObjectPlus)
      • SCA_PythonMouse(EXP_PyObjectPlus)
      • SCA_RandomActuator(SCA_IActuator)
      • SCA_RandomSensor(SCA_ISensor)
      • SCA_VibrationActuator(SCA_IActuator)
      • SCA_XNORController(SCA_IController)
      • SCA_XORController(SCA_IController)
    • Game Logic (bge.logic)
    • Rasterizer (bge.render)
    • Video Texture (bge.texture)
    • Game Keys (bge.events)
    • Physics Constraints (bge.constraints)
    • Application Data (bge.app)
  • Audio System (aud)
  • Math Types & Utilities (mathutils)
    • BVHTree Utilities (mathutils.bvhtree)
    • Geometry Utilities (mathutils.geometry)
    • Interpolation Utilities (mathutils.interpolate)
    • KDTree Utilities (mathutils.kdtree)
    • Noise Utilities (mathutils.noise)
  • OpenGL Wrapper (bgl)
  • Font Drawing (blf)
  • GPU functions (gpu)
    • GPU Off-Screen Buffer (gpu.offscreen)
  • .rst

Sensors

Contents

  • Sensor Types

Sensors#

  • Introduction
    • Common Options
  • Sensor Editing
    • Column Heading
    • Sensors
    • Object Heading

Sensor Types#

  • Actuator Sensor
  • Always Sensor
  • Armature Sensor
  • Collision Sensor
  • Delay Sensor
  • Joystick Sensor
  • Keyboard Sensor
  • Message Sensor
  • Mouse Sensor
  • Near Sensor
  • Property Sensor
  • Radar Sensor
  • Random Sensor
  • Ray Sensor

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Contents
  • Sensor Types

By Range Engine

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