Skip to main content
Ctrl+K
Range Engine Manual latest documentation - Home

Manual

  • Introduction
    • Briefing
    • A Deeper Look
    • Compatibility Notes
  • Tutorials
    • Getting Started
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Using Linked Libraries In Game
    • Introducing Python
      • Basic Concepts
      • Moving A Cube
      • Playing An Animation
      • Dealing With Group Instances
      • Setting Up A Python Component
    • Range Armor
      • Exporting your Project
  • Editors
    • Properties Editor
      • Render
        • Stereo Camera
      • Scene
      • World
      • Object
      • Constraints
      • Texture
      • Physics
        • No Collision Physics
        • Static Physics
        • Dynamic Physics
        • Rigid Body Physics
        • Soft Body Physics
        • Occlude Object Physics
        • Sensor Physics
        • Navigation Mesh Physics
        • Character Physics
        • Vehicle Controller Physics
      • Materials
      • Data
    • Logic Editor
      • Properties Panel
      • Logic Bricks Area
      • Components Panel
  • Datablocks
    • Armature
    • Camera
    • Empty
    • Group
    • Lamp
    • Mesh
    • Object
      • Mesh
      • Text
      • Armature
      • Empty
      • Camera
      • Lamp
    • Text
    • Image
    • Library
    • Sound
    • Action
    • Material
    • Scene
    • Texture
    • World
  • Logic
    • Introduction
    • Sensors
      • Introduction
      • Sensor Editing
      • Actuator Sensor
      • Always Sensor
      • Armature Sensor
      • Collision Sensor
      • Delay Sensor
      • Joystick Sensor
      • Keyboard Sensor
      • Message Sensor
      • Mouse Sensor
      • Near Sensor
      • Property Sensor
      • Radar Sensor
      • Random Sensor
      • Ray Sensor
    • Controllers
      • Introduction
      • Controller Editing
      • AND Controller
      • OR Controller
      • NAND Controller
      • NOR Controller
      • XOR Controller
      • XNOR Controller
      • Expression Controller
      • Python Controller
    • Actuators
      • Introduction
      • Actuator Editing
      • Armature Actuator
      • Action Actuator
      • Camera Actuator
      • Constraints Actuator
      • Edit Object Actuator
      • Filter 2D Actuator
      • Game Actuator
      • Message Actuator
      • Mouse Actuator
      • Motion Actuator
      • Parent Actuator
      • Property Actuator
      • Random Actuator
      • Scene Actuator
      • Steering Actuator
      • Sound Actuator
      • State Actuator
      • Visibility Actuator
    • Properties
    • States
  • Release
    • Licensing of Games
    • Performance Considerations
    • Standalone Player
    • Release Procedure
  • About
    • Introduction to the Range Manual
    • License
    • What’s New

API Reference

  • Range Game Engine Modules (bge)
    • Game Types (bge.types)
      • BL_ActionActuator(SCA_IActuator)
      • BL_ArmatureActuator(SCA_IActuator)
      • BL_ArmatureBone(EXP_PyObjectPlus)
      • BL_ArmatureChannel(EXP_PyObjectPlus)
      • BL_ArmatureConstraint(EXP_PyObjectPlus)
      • BL_ArmatureObject(KX_GameObject)
      • BL_Shader(EXP_PyObjectPlus)
      • BL_Texture(EXP_Value)
      • EXP_ListValue(EXP_PropValue)
      • EXP_PropValue(EXP_Value)
      • EXP_PyObjectPlus
      • EXP_Value(EXP_PyObjectPlus)
      • KX_2DFilter(BL_Shader)
      • KX_2DFilterManager(EXP_PyObjectPlus)
      • KX_2DFilterOffScreen(EXP_Value)
      • KX_AnimationEvent()
      • KX_AnimationEventsManager()
      • KX_ArmatureSensor(SCA_ISensor)
      • KX_BatchGroup(EXP_Value)
      • KX_BlenderMaterial(EXP_PyObjectPlus)
      • KX_BoundingBox(EXP_PyObjectPlus)
      • KX_Camera(KX_GameObject)
      • KX_CameraActuator(SCA_IActuator)
      • KX_CharacterWrapper(EXP_PyObjectPlus)
      • KX_CollisionContactPoint(EXP_Value)
      • KX_CollisionSensor(SCA_ISensor)
      • KX_ConstraintActuator(SCA_IActuator)
      • KX_ConstraintWrapper(EXP_PyObjectPlus)
      • KX_CubeMap(KX_TextureRenderer)
      • KX_FontObject(KX_GameObject)
      • KX_GameActuator(SCA_IActuator)
      • KX_GameObject(SCA_IObject)
      • KX_LibLoadStatus(EXP_PyObjectPlus)
      • KX_LightObject(KX_GameObject)
      • KX_LodLevel(EXP_PyObjectPlus)
      • KX_LodManager(EXP_PyObjectPlus)
      • KX_Mesh(EXP_Value)
      • KX_MouseActuator(SCA_IActuator)
      • KX_MouseFocusSensor(SCA_MouseSensor)
      • KX_MovementSensor(SCA_ISensor)
      • KX_NavMeshObject(KX_GameObject)
      • KX_NearSensor(KX_CollisionSensor)
      • KX_NetworkMessageActuator(SCA_IActuator)
      • KX_NetworkMessageSensor(SCA_ISensor)
      • KX_ObjectActuator(SCA_IActuator)
      • KX_ParentActuator(SCA_IActuator)
      • KX_PlanarMap(KX_TextureRenderer)
      • KX_PolyProxy(SCA_IObject)
      • KX_PythonComponent(EXP_Value)
      • KX_RadarSensor(KX_NearSensor)
      • KX_RaySensor(SCA_ISensor)
      • KX_SCA_AddObjectActuator(SCA_IActuator)
      • KX_SCA_DynamicActuator(SCA_IActuator)
      • KX_SCA_EndObjectActuator(SCA_IActuator)
      • KX_SCA_ReplaceMeshActuator(SCA_IActuator)
      • KX_Scene(EXP_PyObjectPlus)
      • KX_SceneActuator(SCA_IActuator)
      • KX_SoundActuator(SCA_IActuator)
      • KX_StateActuator(SCA_IActuator)
      • KX_SteeringActuator(SCA_IActuator)
      • KX_TextureRenderer(EXP_Value)
      • KX_TrackToActuator(SCA_IActuator)
      • KX_VehicleWrapper(EXP_PyObjectPlus)
      • KX_VertexProxy(SCA_IObject)
      • KX_VisibilityActuator(SCA_IActuator)
      • KX_WorldInfo(EXP_PyObjectPlus)
      • SCA_2DFilterActuator(SCA_IActuator)
      • SCA_ANDController(SCA_IController)
      • SCA_ActuatorSensor(SCA_ISensor)
      • SCA_AlwaysSensor(SCA_ISensor)
      • SCA_DelaySensor(SCA_ISensor)
      • SCA_IActuator(SCA_ILogicBrick)
      • SCA_IController(SCA_ILogicBrick)
      • SCA_ILogicBrick(EXP_Value)
      • SCA_IObject(EXP_Value)
      • SCA_ISensor(SCA_ILogicBrick)
      • SCA_InputEvent(EXP_PyObjectPlus)
      • SCA_JoystickSensor(SCA_ISensor)
      • SCA_KeyboardSensor(SCA_ISensor)
      • SCA_MouseSensor(SCA_ISensor)
      • SCA_NANDController(SCA_IController)
      • SCA_NORController(SCA_IController)
      • SCA_ORController(SCA_IController)
      • SCA_PropertyActuator(SCA_IActuator)
      • SCA_PropertySensor(SCA_ISensor)
      • SCA_PythonController(SCA_IController)
      • SCA_PythonJoystick(EXP_PyObjectPlus)
      • SCA_PythonKeyboard(EXP_PyObjectPlus)
      • SCA_PythonMouse(EXP_PyObjectPlus)
      • SCA_RandomActuator(SCA_IActuator)
      • SCA_RandomSensor(SCA_ISensor)
      • SCA_VibrationActuator(SCA_IActuator)
      • SCA_XNORController(SCA_IController)
      • SCA_XORController(SCA_IController)
    • Game Logic (bge.logic)
    • Rasterizer (bge.render)
    • Video Texture (bge.texture)
    • Game Keys (bge.events)
    • Physics Constraints (bge.constraints)
    • Application Data (bge.app)
  • Audio System (aud)
  • Math Types & Utilities (mathutils)
    • BVHTree Utilities (mathutils.bvhtree)
    • Geometry Utilities (mathutils.geometry)
    • Interpolation Utilities (mathutils.interpolate)
    • KDTree Utilities (mathutils.kdtree)
    • Noise Utilities (mathutils.noise)
  • OpenGL Wrapper (bgl)
  • Font Drawing (blf)
  • GPU functions (gpu)
    • GPU Off-Screen Buffer (gpu.offscreen)
  • .rst

Range Armor

Range Armor#

Range Armor is the new exporting software made to export Range Engine projects to standalone executables with safety and stability, without licensing problems.

This tutorial aims to show how to export a project using Range Armor.

../../../_images/range-armor.png
  • Exporting your Project
    • Setup The Scene
    • Saving the file as Range Protected File (RASEC)
    • Setup Range Armor
    • Importing Project and Engine Files
    • Setup The Project
    • Exporting
    • Conclusion

previous

Setting Up A Python Component

next

Exporting your Project

By Range Engine

© Copyright This page is licensed under a CC-BY-SA 4.0 Int. License..