Game Types (Range.types)#
Introduction#
This module contains the classes that appear as instances in the Game Engine. A script must interact with these classes if it is to affect the behaviour of objects in a game.
The following example would move an object (i.e. an instance of
KX_GameObject
) one unit up.
# Range.types.SCA_PythonController
cont = Range.logic.getCurrentController()
# Range.types.KX_GameObject
obj = cont.owner
obj.worldPosition.z += 1
To run the code, it could be placed in a Blender text block and executed with
a SCA_PythonController
logic brick.
Categories#
Objects#
Logic Bricks#
Sensors#
Controllers#
Actuators#
Blender Data#
RanGE Data#
Index#
- BL_ActionActuator(SCA_IActuator)
- BL_ArmatureActuator(SCA_IActuator)
- BL_ArmatureBone(EXP_PyObjectPlus)
BL_ArmatureBone
BL_ArmatureBone.name
BL_ArmatureBone.connected
BL_ArmatureBone.hinge
BL_ArmatureBone.inherit_scale
BL_ArmatureBone.bbone_segments
BL_ArmatureBone.roll
BL_ArmatureBone.head
BL_ArmatureBone.tail
BL_ArmatureBone.length
BL_ArmatureBone.arm_head
BL_ArmatureBone.arm_tail
BL_ArmatureBone.arm_mat
BL_ArmatureBone.bone_mat
BL_ArmatureBone.parent
BL_ArmatureBone.children
- BL_ArmatureChannel(EXP_PyObjectPlus)
BL_ArmatureChannel
BL_ArmatureChannel.name
BL_ArmatureChannel.bone
BL_ArmatureChannel.parent
BL_ArmatureChannel.has_ik
BL_ArmatureChannel.ik_dof_x
BL_ArmatureChannel.ik_dof_y
BL_ArmatureChannel.ik_dof_z
BL_ArmatureChannel.ik_limit_x
BL_ArmatureChannel.ik_limit_y
BL_ArmatureChannel.ik_limit_z
BL_ArmatureChannel.ik_rot_control
BL_ArmatureChannel.ik_lin_control
BL_ArmatureChannel.location
BL_ArmatureChannel.scale
BL_ArmatureChannel.rotation_quaternion
BL_ArmatureChannel.rotation_euler
BL_ArmatureChannel.rotation_mode
BL_ArmatureChannel.channel_matrix
BL_ArmatureChannel.pose_matrix
BL_ArmatureChannel.pose_head
BL_ArmatureChannel.pose_tail
BL_ArmatureChannel.ik_min_x
BL_ArmatureChannel.ik_max_x
BL_ArmatureChannel.ik_min_y
BL_ArmatureChannel.ik_max_y
BL_ArmatureChannel.ik_min_z
BL_ArmatureChannel.ik_max_z
BL_ArmatureChannel.ik_stiffness_x
BL_ArmatureChannel.ik_stiffness_y
BL_ArmatureChannel.ik_stiffness_z
BL_ArmatureChannel.ik_stretch
BL_ArmatureChannel.ik_rot_weight
BL_ArmatureChannel.ik_lin_weight
BL_ArmatureChannel.joint_rotation
- BL_ArmatureConstraint(EXP_PyObjectPlus)
BL_ArmatureConstraint
BL_ArmatureConstraint.type
BL_ArmatureConstraint.name
BL_ArmatureConstraint.enforce
BL_ArmatureConstraint.headtail
BL_ArmatureConstraint.lin_error
BL_ArmatureConstraint.rot_error
BL_ArmatureConstraint.target
BL_ArmatureConstraint.subtarget
BL_ArmatureConstraint.active
BL_ArmatureConstraint.ik_weight
BL_ArmatureConstraint.ik_type
BL_ArmatureConstraint.ik_flag
BL_ArmatureConstraint.ik_dist
BL_ArmatureConstraint.ik_mode
- BL_ArmatureObject(KX_GameObject)
- BL_Shader(EXP_PyObjectPlus)
BL_Shader
BL_Shader.enabled
BL_Shader.objectCallbacks
BL_Shader.bindCallbacks
BL_Shader.setUniformfv()
BL_Shader.delSource()
BL_Shader.getFragmentProg()
BL_Shader.getVertexProg()
BL_Shader.isValid()
BL_Shader.setAttrib()
BL_Shader.setSampler()
BL_Shader.setSource()
BL_Shader.setSourceList()
BL_Shader.setUniform1f()
BL_Shader.setUniform1i()
BL_Shader.setUniform2f()
BL_Shader.setUniform2i()
BL_Shader.setUniform3f()
BL_Shader.setUniform3i()
BL_Shader.setUniform4f()
BL_Shader.setUniform4i()
BL_Shader.setUniformDef()
BL_Shader.setUniformMatrix3()
BL_Shader.setUniformMatrix4()
BL_Shader.setUniformiv()
BL_Shader.setUniformEyef()
BL_Shader.validate()
- BL_Texture(EXP_Value)
BL_Texture
BL_Texture.diffuseIntensity
BL_Texture.diffuseFactor
BL_Texture.alpha
BL_Texture.specularIntensity
BL_Texture.specularFactor
BL_Texture.hardness
BL_Texture.emit
BL_Texture.mirror
BL_Texture.normal
BL_Texture.parallaxBump
BL_Texture.parallaxStep
BL_Texture.lodBias
BL_Texture.bindCode
BL_Texture.renderer
BL_Texture.ior
BL_Texture.refractionRatio
BL_Texture.uvOffset
BL_Texture.uvSize
BL_Texture.uvRotation
- EXP_ListValue(EXP_PropValue)
- EXP_PropValue(EXP_Value)
- EXP_PyObjectPlus
- EXP_Value(EXP_PyObjectPlus)
- KX_2DFilter(BL_Shader)
- KX_2DFilterManager(EXP_PyObjectPlus)
- KX_2DFilterOffScreen(EXP_Value)
- KX_AnimationEvent()
- KX_AnimationEventsManager()
- KX_ArmatureSensor(SCA_ISensor)
- KX_BatchGroup(EXP_Value)
- KX_BlenderMaterial(EXP_PyObjectPlus)
KX_BlenderMaterial
KX_BlenderMaterial.shader
KX_BlenderMaterial.blending
KX_BlenderMaterial.getShader()
KX_BlenderMaterial.getTextureBindcode()
KX_BlenderMaterial.alpha
KX_BlenderMaterial.hardness
KX_BlenderMaterial.emit
KX_BlenderMaterial.ambient
KX_BlenderMaterial.specularAlpha
KX_BlenderMaterial.specularIntensity
KX_BlenderMaterial.diffuseIntensity
KX_BlenderMaterial.specularColor
KX_BlenderMaterial.diffuseColor
KX_BlenderMaterial.textures
KX_BlenderMaterial.setBlending()
- KX_BoundingBox(EXP_PyObjectPlus)
- KX_Camera(KX_GameObject)
KX_Camera
KX_Camera.INSIDE
KX_Camera.INTERSECT
KX_Camera.OUTSIDE
KX_Camera.lens
KX_Camera.lodDistanceFactor
KX_Camera.fov
KX_Camera.ortho_scale
KX_Camera.near
KX_Camera.far
KX_Camera.shift_x
KX_Camera.shift_y
KX_Camera.perspective
KX_Camera.frustum_culling
KX_Camera.activityCulling
KX_Camera.projection_matrix
KX_Camera.modelview_matrix
KX_Camera.camera_to_world
KX_Camera.world_to_camera
KX_Camera.useViewport
KX_Camera.sphereInsideFrustum()
KX_Camera.boxInsideFrustum()
KX_Camera.pointInsideFrustum()
KX_Camera.getCameraToWorld()
KX_Camera.getWorldToCamera()
KX_Camera.setOnTop()
KX_Camera.setViewport()
KX_Camera.getScreenPosition()
KX_Camera.getScreenVect()
KX_Camera.getScreenRay()
- KX_CameraActuator(SCA_IActuator)
- KX_CharacterWrapper(EXP_PyObjectPlus)
KX_CharacterWrapper
KX_CharacterWrapper.onGround
KX_CharacterWrapper.gravity
KX_CharacterWrapper.fallSpeed
KX_CharacterWrapper.maxJumps
KX_CharacterWrapper.jumpCount
KX_CharacterWrapper.jumpSpeed
KX_CharacterWrapper.maxSlope
KX_CharacterWrapper.walkDirection
KX_CharacterWrapper.jump()
KX_CharacterWrapper.setVelocity()
KX_CharacterWrapper.jumpDirection
KX_CharacterWrapper.smoothMovement
KX_CharacterWrapper.reset()
- KX_CollisionContactPoint(EXP_Value)
KX_CollisionContactPoint
KX_CollisionContactPoint.localPointA
KX_CollisionContactPoint.localPointB
KX_CollisionContactPoint.worldPoint
KX_CollisionContactPoint.normal
KX_CollisionContactPoint.combinedFriction
KX_CollisionContactPoint.combinedRollingFriction
KX_CollisionContactPoint.combinedRestitution
KX_CollisionContactPoint.appliedImpulse
- KX_CollisionSensor(SCA_ISensor)
- KX_ConstraintActuator(SCA_IActuator)
KX_ConstraintActuator
KX_ConstraintActuator.damp
KX_ConstraintActuator.rotDamp
KX_ConstraintActuator.direction
KX_ConstraintActuator.option
KX_ConstraintActuator.time
KX_ConstraintActuator.propName
KX_ConstraintActuator.min
KX_ConstraintActuator.distance
KX_ConstraintActuator.max
KX_ConstraintActuator.rayLength
KX_ConstraintActuator.limit
- KX_ConstraintWrapper(EXP_PyObjectPlus)
- KX_CubeMap(KX_TextureRenderer)
- KX_FontObject(KX_GameObject)
- KX_GameActuator(SCA_IActuator)
- KX_GameObject(SCA_IObject)
KX_GameObject
KX_GameObject.name
KX_GameObject.mass
KX_GameObject.friction
KX_GameObject.isSuspendDynamics
KX_GameObject.linearDamping
KX_GameObject.angularDamping
KX_GameObject.linVelocityMin
KX_GameObject.linVelocityMax
KX_GameObject.angularVelocityMin
KX_GameObject.angularVelocityMax
KX_GameObject.animationEventsManager
KX_GameObject.localInertia
KX_GameObject.parent
KX_GameObject.groupMembers
KX_GameObject.groupObject
KX_GameObject.collisionGroup
KX_GameObject.collisionMask
KX_GameObject.collisionCallbacks
KX_GameObject.scene
KX_GameObject.visible
KX_GameObject.layer
KX_GameObject.cullingBox
KX_GameObject.culled
KX_GameObject.color
KX_GameObject.occlusion
KX_GameObject.physicsCulling
KX_GameObject.physicsCullingVelocity
KX_GameObject.logicCulling
KX_GameObject.logicCullingComponents
KX_GameObject.physicsCullingRadius
KX_GameObject.logicCullingRadius
KX_GameObject.position
KX_GameObject.orientation
KX_GameObject.scaling
KX_GameObject.localOrientation
KX_GameObject.worldOrientation
KX_GameObject.localScale
KX_GameObject.worldScale
KX_GameObject.localPosition
KX_GameObject.worldPosition
KX_GameObject.localTransform
KX_GameObject.worldTransform
KX_GameObject.localLinearVelocity
KX_GameObject.worldLinearVelocity
KX_GameObject.localAngularVelocity
KX_GameObject.worldAngularVelocity
KX_GameObject.gravity
KX_GameObject.timeOffset
KX_GameObject.state
KX_GameObject.meshes
KX_GameObject.batchGroup
KX_GameObject.sensors
KX_GameObject.controllers
KX_GameObject.actuators
KX_GameObject.attrDict
KX_GameObject.components
KX_GameObject.children
KX_GameObject.childrenRecursive
KX_GameObject.life
KX_GameObject.debug
KX_GameObject.debugRecursive
KX_GameObject.currentLodLevel
KX_GameObject.lodManager
KX_GameObject.endObject()
KX_GameObject.replaceMesh()
KX_GameObject.setVisible()
KX_GameObject.setOcclusion()
KX_GameObject.alignAxisToVect()
KX_GameObject.lookAt()
KX_GameObject.getAxisVect()
KX_GameObject.applyMovement()
KX_GameObject.applyRotation()
KX_GameObject.applyForce()
KX_GameObject.applyTorque()
KX_GameObject.getLinearVelocity()
KX_GameObject.setLinearVelocity()
KX_GameObject.getAngularVelocity()
KX_GameObject.setAngularVelocity()
KX_GameObject.getVelocity()
KX_GameObject.getReactionForce()
KX_GameObject.applyImpulse()
KX_GameObject.setDamping()
KX_GameObject.suspendPhysics()
KX_GameObject.restorePhysics()
KX_GameObject.suspendDynamics()
KX_GameObject.restoreDynamics()
KX_GameObject.enableRigidBody()
KX_GameObject.disableRigidBody()
KX_GameObject.setParent()
KX_GameObject.removeParent()
KX_GameObject.getPhysicsId()
KX_GameObject.getPropertyNames()
KX_GameObject.getDistanceTo()
KX_GameObject.getVectTo()
KX_GameObject.rayCastTo()
KX_GameObject.rayCast()
KX_GameObject.collide()
KX_GameObject.setCollisionMargin()
KX_GameObject.sendMessage()
KX_GameObject.reinstancePhysicsMesh()
KX_GameObject.replacePhysicsShape()
KX_GameObject.get()
KX_GameObject.playAction()
KX_GameObject.stopAction()
KX_GameObject.getActionFrame()
KX_GameObject.getActionName()
KX_GameObject.setActionFrame()
KX_GameObject.isPlayingAction()
KX_GameObject.addDebugProperty()
- KX_InputSystem(EXP_PyObjectPlus)
- KX_InputTable(EXP_PyObjectPlus)
- KX_LibLoadStatus(EXP_PyObjectPlus)
- KX_LightObject(KX_GameObject)
KX_LightObject
KX_LightObject.SPOT
KX_LightObject.SUN
KX_LightObject.NORMAL
KX_LightObject.HEMI
KX_LightObject.type
KX_LightObject.energy
KX_LightObject.shadowClipStart
KX_LightObject.shadowClipEnd
KX_LightObject.shadowFrustumSize
KX_LightObject.shadowBindId
KX_LightObject.shadowMapType
KX_LightObject.shadowBias
KX_LightObject.shadowBleedBias
KX_LightObject.useShadow
KX_LightObject.shadowColor
KX_LightObject.shadowMatrix
KX_LightObject.distance
KX_LightObject.color
KX_LightObject.lin_attenuation
KX_LightObject.quad_attenuation
KX_LightObject.spotsize
KX_LightObject.spotblend
KX_LightObject.staticShadow
KX_LightObject.updateShadow()
- KX_LodLevel(EXP_PyObjectPlus)
- KX_LodManager(EXP_PyObjectPlus)
- KX_Mesh(EXP_Value)
- KX_MouseActuator(SCA_IActuator)
KX_MouseActuator
KX_MouseActuator.reset()
KX_MouseActuator.visible
KX_MouseActuator.use_axis_x
KX_MouseActuator.use_axis_y
KX_MouseActuator.threshold
KX_MouseActuator.reset_x
KX_MouseActuator.reset_y
KX_MouseActuator.object_axis
KX_MouseActuator.local_x
KX_MouseActuator.local_y
KX_MouseActuator.sensitivity
KX_MouseActuator.limit_x
KX_MouseActuator.limit_y
KX_MouseActuator.angle
- KX_MouseFocusSensor(SCA_MouseSensor)
KX_MouseFocusSensor
KX_MouseFocusSensor.raySource
KX_MouseFocusSensor.rayTarget
KX_MouseFocusSensor.rayDirection
KX_MouseFocusSensor.hitObject
KX_MouseFocusSensor.hitPosition
KX_MouseFocusSensor.hitNormal
KX_MouseFocusSensor.hitUV
KX_MouseFocusSensor.usePulseFocus
KX_MouseFocusSensor.useXRay
KX_MouseFocusSensor.mask
KX_MouseFocusSensor.propName
KX_MouseFocusSensor.useMaterial
- KX_MovementSensor(SCA_ISensor)
- KX_NavMeshObject(KX_GameObject)
- KX_NearSensor(KX_CollisionSensor)
- KX_NetworkMessageActuator(SCA_IActuator)
- KX_NetworkMessageSensor(SCA_ISensor)
- KX_ObjectActuator(SCA_IActuator)
KX_ObjectActuator
KX_ObjectActuator.force
KX_ObjectActuator.useLocalForce
KX_ObjectActuator.torque
KX_ObjectActuator.useLocalTorque
KX_ObjectActuator.dLoc
KX_ObjectActuator.useLocalDLoc
KX_ObjectActuator.dRot
KX_ObjectActuator.useLocalDRot
KX_ObjectActuator.linV
KX_ObjectActuator.useLocalLinV
KX_ObjectActuator.angV
KX_ObjectActuator.useLocalAngV
KX_ObjectActuator.damping
KX_ObjectActuator.forceLimitX
KX_ObjectActuator.forceLimitY
KX_ObjectActuator.forceLimitZ
KX_ObjectActuator.pid
KX_ObjectActuator.reference
- KX_ParentActuator(SCA_IActuator)
- KX_PlanarMap(KX_TextureRenderer)
- KX_PolyProxy(SCA_IObject)
KX_PolyProxy
KX_PolyProxy.material_name
KX_PolyProxy.material
KX_PolyProxy.texture_name
KX_PolyProxy.material_id
KX_PolyProxy.v1
KX_PolyProxy.v2
KX_PolyProxy.v3
KX_PolyProxy.v4
KX_PolyProxy.visible
KX_PolyProxy.collide
KX_PolyProxy.vertices
KX_PolyProxy.getMaterialName()
KX_PolyProxy.getMaterial()
KX_PolyProxy.getTextureName()
KX_PolyProxy.getMaterialIndex()
KX_PolyProxy.getNumVertex()
KX_PolyProxy.isVisible()
KX_PolyProxy.isCollider()
KX_PolyProxy.getVertexIndex()
KX_PolyProxy.getMesh()
- KX_PythonComponent(EXP_Value)
- KX_PythonJoystick(EXP_PyObjectPlus)
- KX_PythonKeyboard(EXP_PyObjectPlus)
- KX_PythonMouse(EXP_PyObjectPlus)
- KX_RadarSensor(KX_NearSensor)
- KX_RaySensor(SCA_ISensor)
- KX_SCA_AddObjectActuator(SCA_IActuator)
- KX_SCA_DynamicActuator(SCA_IActuator)
- KX_SCA_EndObjectActuator(SCA_IActuator)
- KX_SCA_ReplaceMeshActuator(SCA_IActuator)
- KX_Scene(EXP_PyObjectPlus)
KX_Scene
KX_Scene.name
KX_Scene.objects
KX_Scene.objectsInactive
KX_Scene.lights
KX_Scene.cameras
KX_Scene.texts
KX_Scene.active_camera
KX_Scene.overrideCullingCamera
KX_Scene.world
KX_Scene.filterManager
KX_Scene.suspended
KX_Scene.activityCulling
KX_Scene.dbvt_culling
KX_Scene.pre_draw
KX_Scene.post_draw
KX_Scene.pre_draw_setup
KX_Scene.gravity
KX_Scene.addObject()
KX_Scene.end()
KX_Scene.restart()
KX_Scene.replace()
KX_Scene.suspend()
KX_Scene.resume()
KX_Scene.get()
KX_Scene.drawObstacleSimulation()
- KX_SceneActuator(SCA_IActuator)
- KX_SoundActuator(SCA_IActuator)
KX_SoundActuator
KX_SoundActuator.volume
KX_SoundActuator.time
KX_SoundActuator.pitch
KX_SoundActuator.mode
KX_SoundActuator.sound
KX_SoundActuator.is3D
KX_SoundActuator.volume_maximum
KX_SoundActuator.volume_minimum
KX_SoundActuator.distance_reference
KX_SoundActuator.distance_maximum
KX_SoundActuator.attenuation
KX_SoundActuator.cone_angle_inner
KX_SoundActuator.cone_angle_outer
KX_SoundActuator.cone_volume_outer
KX_SoundActuator.startSound()
KX_SoundActuator.pauseSound()
KX_SoundActuator.stopSound()
- KX_StateActuator(SCA_IActuator)
- KX_SteeringActuator(SCA_IActuator)
KX_SteeringActuator
KX_SteeringActuator.behavior
KX_SteeringActuator.velocity
KX_SteeringActuator.acceleration
KX_SteeringActuator.turnspeed
KX_SteeringActuator.distance
KX_SteeringActuator.target
KX_SteeringActuator.navmesh
KX_SteeringActuator.selfterminated
KX_SteeringActuator.enableVisualization
KX_SteeringActuator.pathUpdatePeriod
KX_SteeringActuator.path
- KX_TextureRenderer(EXP_Value)
- KX_TrackToActuator(SCA_IActuator)
- KX_VehicleWrapper(EXP_PyObjectPlus)
KX_VehicleWrapper
KX_VehicleWrapper.addWheel()
KX_VehicleWrapper.applyBraking()
KX_VehicleWrapper.applyEngineForce()
KX_VehicleWrapper.getConstraintId()
KX_VehicleWrapper.getConstraintType()
KX_VehicleWrapper.getNumWheels()
KX_VehicleWrapper.getWheelOrientationQuaternion()
KX_VehicleWrapper.getWheelPosition()
KX_VehicleWrapper.getWheelRotation()
KX_VehicleWrapper.setRollInfluence()
KX_VehicleWrapper.setSteeringValue()
KX_VehicleWrapper.setSuspensionCompression()
KX_VehicleWrapper.setSuspensionDamping()
KX_VehicleWrapper.setSuspensionStiffness()
KX_VehicleWrapper.setTyreFriction()
KX_VehicleWrapper.rayMask
- KX_VertexProxy(SCA_IObject)
KX_VertexProxy
KX_VertexProxy.XYZ
KX_VertexProxy.UV
KX_VertexProxy.uvs
KX_VertexProxy.normal
KX_VertexProxy.color
KX_VertexProxy.colors
KX_VertexProxy.x
KX_VertexProxy.y
KX_VertexProxy.z
KX_VertexProxy.u
KX_VertexProxy.v
KX_VertexProxy.u2
KX_VertexProxy.v2
KX_VertexProxy.r
KX_VertexProxy.g
KX_VertexProxy.b
KX_VertexProxy.a
KX_VertexProxy.getXYZ()
KX_VertexProxy.setXYZ()
KX_VertexProxy.getUV()
KX_VertexProxy.setUV()
KX_VertexProxy.getUV2()
KX_VertexProxy.setUV2()
KX_VertexProxy.getRGBA()
KX_VertexProxy.setRGBA()
KX_VertexProxy.getNormal()
KX_VertexProxy.setNormal()
- KX_VisibilityActuator(SCA_IActuator)
- KX_WorldInfo(EXP_PyObjectPlus)
KX_WorldInfo
KX_WorldInfo.KX_MIST_QUADRATIC
KX_WorldInfo.KX_MIST_LINEAR
KX_WorldInfo.KX_MIST_INV_QUADRATIC
KX_WorldInfo.mistEnable
KX_WorldInfo.mistStart
KX_WorldInfo.mistDistance
KX_WorldInfo.mistIntensity
KX_WorldInfo.mistType
KX_WorldInfo.mistColor
KX_WorldInfo.horizonColor
KX_WorldInfo.zenithColor
KX_WorldInfo.ambientColor
KX_WorldInfo.exposure
KX_WorldInfo.range
KX_WorldInfo.envLightEnergy
KX_WorldInfo.envLightEnabled
KX_WorldInfo.envLightColor
- SCA_2DFilterActuator(SCA_IActuator)
- SCA_ANDController(SCA_IController)
- SCA_ActuatorSensor(SCA_ISensor)
- SCA_AlwaysSensor(SCA_ISensor)
- SCA_DelaySensor(SCA_ISensor)
- SCA_IActuator(SCA_ILogicBrick)
- SCA_IController(SCA_ILogicBrick)
- SCA_ILogicBrick(EXP_Value)
- SCA_IObject(EXP_Value)
- SCA_ISensor(SCA_ILogicBrick)
- SCA_InputEvent(EXP_PyObjectPlus)
- SCA_JoystickSensor(SCA_ISensor)
SCA_JoystickSensor
SCA_JoystickSensor.axisValues
SCA_JoystickSensor.axisSingle
SCA_JoystickSensor.hatValues
SCA_JoystickSensor.hatSingle
SCA_JoystickSensor.numAxis
SCA_JoystickSensor.numButtons
SCA_JoystickSensor.numHats
SCA_JoystickSensor.connected
SCA_JoystickSensor.index
SCA_JoystickSensor.threshold
SCA_JoystickSensor.button
SCA_JoystickSensor.axis
SCA_JoystickSensor.hat
SCA_JoystickSensor.getButtonActiveList()
SCA_JoystickSensor.getButtonStatus()
- SCA_KeyboardSensor(SCA_ISensor)
- SCA_MouseSensor(SCA_ISensor)
- SCA_NANDController(SCA_IController)
- SCA_NORController(SCA_IController)
- SCA_ORController(SCA_IController)
- SCA_PropertyActuator(SCA_IActuator)
- SCA_PropertySensor(SCA_ISensor)
- SCA_PythonController(SCA_IController)
- SCA_RandomActuator(SCA_IActuator)
SCA_RandomActuator
SCA_RandomActuator.seed
SCA_RandomActuator.para1
SCA_RandomActuator.para2
SCA_RandomActuator.distribution
SCA_RandomActuator.propName
SCA_RandomActuator.setBoolConst()
SCA_RandomActuator.setBoolUniform()
SCA_RandomActuator.setBoolBernouilli()
SCA_RandomActuator.setIntConst()
SCA_RandomActuator.setIntUniform()
SCA_RandomActuator.setIntPoisson()
SCA_RandomActuator.setFloatConst()
SCA_RandomActuator.setFloatUniform()
SCA_RandomActuator.setFloatNormal()
SCA_RandomActuator.setFloatNegativeExponential()
- SCA_RandomSensor(SCA_ISensor)
- SCA_VibrationActuator(SCA_IActuator)
- SCA_XNORController(SCA_IController)
- SCA_XORController(SCA_IController)