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Manual

  • Introduction
  • Tutorials
  • Editors
  • Datablocks
  • Logic
    • Introduction
    • Sensors
    • Controllers
    • Actuators
      • Introduction
      • Actuator Editing
      • Actuators Types
        • Armature Actuator
        • Action Actuator
        • Camera Actuator
        • Constraints Actuator
        • Edit Object Actuator
        • Filter 2D Actuator
        • Game Actuator
        • Message Actuator
        • Mouse Actuator
        • Motion Actuator
        • Parent Actuator
        • Property Actuator
        • Random Actuator
        • Scene Actuator
        • Steering Actuator
        • Sound Actuator
        • State Actuator
        • Visibility Actuator
    • Properties
    • States
  • Release
  • About

API Reference

  • Range Game Engine Modules (bge)
  • Audio System (aud)
  • Math Types & Utilities (mathutils)
  • OpenGL Wrapper (bgl)
  • Font Drawing (blf)
  • GPU functions (gpu)
Range Game Engine Manual
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  • Actuators
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Actuators

  • Introduction
    • Common Options
  • Actuator Editing
    • Column Heading
    • Object Heading

Actuators Types

  • Armature Actuator
  • Action Actuator
  • Camera Actuator
  • Constraints Actuator
  • Edit Object Actuator
  • Filter 2D Actuator
  • Game Actuator
  • Message Actuator
  • Mouse Actuator
  • Motion Actuator
  • Parent Actuator
  • Property Actuator
  • Random Actuator
  • Scene Actuator
  • Steering Actuator
  • Sound Actuator
  • State Actuator
  • Visibility Actuator
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