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Manual

  • Introduction
  • Tutorials
  • Editors
  • Datablocks
  • Logic
    • Introduction
    • Sensors
    • Controllers
    • Actuators
    • Properties
    • States
  • Release
  • About

API Reference

  • Range Game Engine Modules (bge)
  • Audio System (aud)
  • Math Types & Utilities (mathutils)
  • OpenGL Wrapper (bgl)
  • Font Drawing (blf)
  • GPU functions (gpu)
Range Game Engine Manual
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  • Logic
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Logic

  • Introduction
    • Logic Bricks
    • Properties
    • States
  • Sensors
    • Introduction
    • Sensor Editing
    • Sensor Types
  • Controllers
    • Introduction
    • Controller Editing
    • Controller Types
  • Actuators
    • Introduction
    • Actuator Editing
    • Actuators Types
  • Properties
    • Property Types
    • Using Properties
  • States
    • How States Operate
    • Editing States
    • Visible States
    • Initial State
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