Range Manual (1.2 Version)
Welcome to Range’s Documentation! Here you will find definitions of the available tools and features in Range Game Engine, step-by-step tutorials to certain tasks and the Python API for game logic programming with detailed information (and examples in some cases).
Note: this api is from UPBGE and is still being adapted.
- Range Game Engine Modules (bge)
- Audio System (aud)
- Math Types & Utilities (mathutils)
- OpenGL Wrapper (bgl)
- Font Drawing (blf)
- GPU functions (gpu)