BL_Texture(EXP_Value)
base class — EXP_Value
- class BL_Texture(EXP_Value)
A texture object that contains attributes of a material texture.
- diffuseIntensity
Amount texture affects diffuse reflectivity.
- Type
float
- diffuseFactor
Amount texture affects diffuse color.
- Type
float
- alpha
Amount texture affects alpha.
- Type
float
- specularIntensity
Amount texture affects specular reflectivity.
- Type
float
- specularFactor
Amount texture affects specular color.
- Type
float
- hardness
Amount texture affects hardness.
- Type
float
- emit
Amount texture affects emission.
- Type
float
- mirror
Amount texture affects mirror color.
- Type
float
- normal
Amount texture affects normal values.
- Type
float
- parallaxBump
Height of parallax occlusion mapping.
- Type
float
- parallaxStep
Number of steps to achieve parallax effect.
- Type
float
- lodBias
Amount bias on mipmapping.
- Type
float
- bindCode
Texture bind code/Id/number.
- Type
integer
- renderer
Texture renderer of this texture.
- Type
KX_CubeMap
,KX_PlanarMap
or None
- ior
Index Of Refraction used to compute refraction.
- Type
float (1.0 to 50.0)
- refractionRatio
Amount refraction mixed with reflection.
- Type
float (0.0 to 1.0)
- uvOffset
Offset applied to texture UV coordinates (mainly translation on U and V axis).
- Type
- uvSize
Scale applied to texture UV coordinates.
- Type
- uvRotation
Rotation applied to texture UV coordinates.
- Type
float (radians)