SCA_ILogicBrick(EXP_Value)
base class — EXP_Value
- class SCA_ILogicBrick(EXP_Value)
Base class of all Sensors, Controllers and Actuators.
- executePriority
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
- Type
int
- owner
The game object this logic brick is attached to (read-only).
- Type
KX_GameObject
or None in exceptional cases.
- name
The name of this logic brick (read-only).
- Type
str