KX_TrackToActuator(SCA_IActuator)

base class — SCA_IActuator

class KX_TrackToActuator(SCA_IActuator)

Edit Object actuator in Track To mode.

Warning

Track To Actuators will be ignored if at game start, the object to track to is invalid.

This will generate a warning in the console:

GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
object

the object this actuator tracks.

Type

KX_GameObject or None

time

the time in frames with which to delay the tracking motion.

Type

integer

use3D

the tracking motion to use 3D.

Type

boolean

upAxis

The axis that points upward.

Type

integer from 0 to 2

  • KX_TRACK_UPAXIS_POS_X

  • KX_TRACK_UPAXIS_POS_Y

  • KX_TRACK_UPAXIS_POS_Z

trackAxis

The axis that points to the target object.

Type

integer from 0 to 5

  • KX_TRACK_TRAXIS_POS_X

  • KX_TRACK_TRAXIS_POS_Y

  • KX_TRACK_TRAXIS_POS_Z

  • KX_TRACK_TRAXIS_NEG_X

  • KX_TRACK_TRAXIS_NEG_Y

  • KX_TRACK_TRAXIS_NEG_Z