KX_TrackToActuator(SCA_IActuator)
base class — SCA_IActuator
- class KX_TrackToActuator(SCA_IActuator)
Edit Object actuator in Track To mode.
Warning
Track To Actuators will be ignored if at game start, the object to track to is invalid.
This will generate a warning in the console:
GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
- object
the object this actuator tracks.
- Type
KX_GameObject
or None
- time
the time in frames with which to delay the tracking motion.
- Type
integer
- use3D
the tracking motion to use 3D.
- Type
boolean
- upAxis
The axis that points upward.
- Type
integer from 0 to 2
KX_TRACK_UPAXIS_POS_X
KX_TRACK_UPAXIS_POS_Y
KX_TRACK_UPAXIS_POS_Z
- trackAxis
The axis that points to the target object.
- Type
integer from 0 to 5
KX_TRACK_TRAXIS_POS_X
KX_TRACK_TRAXIS_POS_Y
KX_TRACK_TRAXIS_POS_Z
KX_TRACK_TRAXIS_NEG_X
KX_TRACK_TRAXIS_NEG_Y
KX_TRACK_TRAXIS_NEG_Z