BL_Texture(EXP_Value)#
base class — EXP_Value
- class BL_Texture(EXP_Value)#
A texture object that contains attributes of a material texture.
- diffuseIntensity#
Amount texture affects diffuse reflectivity.
- Type:
float
- diffuseFactor#
Amount texture affects diffuse color.
- Type:
float
- alpha#
Amount texture affects alpha.
- Type:
float
- specularIntensity#
Amount texture affects specular reflectivity.
- Type:
float
- specularFactor#
Amount texture affects specular color.
- Type:
float
- hardness#
Amount texture affects hardness.
- Type:
float
- emit#
Amount texture affects emission.
- Type:
float
- mirror#
Amount texture affects mirror color.
- Type:
float
- normal#
Amount texture affects normal values.
- Type:
float
- parallaxBump#
Height of parallax occlusion mapping.
- Type:
float
- parallaxStep#
Number of steps to achieve parallax effect.
- Type:
float
- lodBias#
Amount bias on mipmapping.
- Type:
float
- bindCode#
Texture bind code/Id/number.
- Type:
integer
- renderer#
Texture renderer of this texture.
- Type:
KX_CubeMap
,KX_PlanarMap
or None
- ior#
Index Of Refraction used to compute refraction.
- Type:
float (1.0 to 50.0)
- refractionRatio#
Amount refraction mixed with reflection.
- Type:
float (0.0 to 1.0)
- uvOffset#
Offset applied to texture UV coordinates (mainly translation on U and V axis).
- Type:
- uvSize#
Scale applied to texture UV coordinates.
- Type:
- uvRotation#
Rotation applied to texture UV coordinates.
- Type:
float (radians)