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Manual
Introduction
Briefing
A Deeper Look
Compatibility Notes
Tutorials
Getting Started
Basic Concepts
Moving A Cube
Playing An Animation
Using Linked Libraries In Game
Introducing Python
Basic Concepts
Moving A Cube
Playing An Animation
Dealing With Group Instances
Setting Up A Python Component
Range Armor
Exporting your Project
Editors
Properties Editor
Render
Stereo Camera
Scene
World
Object
Constraints
Texture
Physics
No Collision Physics
Static Physics
Dynamic Physics
Rigid Body Physics
Soft Body Physics
Occlude Object Physics
Sensor Physics
Navigation Mesh Physics
Character Physics
Vehicle Controller Physics
Materials
Data
Logic Editor
Properties Panel
Logic Bricks Area
Components Panel
Datablocks
Armature
Camera
Empty
Group
Lamp
Mesh
Object
Mesh
Text
Armature
Empty
Camera
Lamp
Text
Image
Library
Sound
Action
Material
Scene
Texture
World
Logic
Introduction
Sensors
Introduction
Sensor Editing
Actuator Sensor
Always Sensor
Armature Sensor
Collision Sensor
Delay Sensor
Joystick Sensor
Keyboard Sensor
Message Sensor
Mouse Sensor
Near Sensor
Property Sensor
Radar Sensor
Random Sensor
Ray Sensor
Controllers
Introduction
Controller Editing
AND Controller
OR Controller
NAND Controller
NOR Controller
XOR Controller
XNOR Controller
Expression Controller
Python Controller
Actuators
Introduction
Actuator Editing
Armature Actuator
Action Actuator
Camera Actuator
Constraints Actuator
Edit Object Actuator
Filter 2D Actuator
Game Actuator
Message Actuator
Mouse Actuator
Motion Actuator
Parent Actuator
Property Actuator
Random Actuator
Scene Actuator
Steering Actuator
Sound Actuator
State Actuator
Visibility Actuator
Properties
States
Release
Licensing of Games
Performance Considerations
Standalone Player
Release Procedure
About
Introduction to the Range Manual
License
What’s New
API Reference
Range Game Engine Modules (bge)
Game Types (bge.types)
BL_ActionActuator(SCA_IActuator)
BL_ArmatureActuator(SCA_IActuator)
BL_ArmatureBone(EXP_PyObjectPlus)
BL_ArmatureChannel(EXP_PyObjectPlus)
BL_ArmatureConstraint(EXP_PyObjectPlus)
BL_ArmatureObject(KX_GameObject)
BL_Shader(EXP_PyObjectPlus)
BL_Texture(EXP_Value)
EXP_ListValue(EXP_PropValue)
EXP_PropValue(EXP_Value)
EXP_PyObjectPlus
EXP_Value(EXP_PyObjectPlus)
KX_2DFilter(BL_Shader)
KX_2DFilterManager(EXP_PyObjectPlus)
KX_2DFilterOffScreen(EXP_Value)
KX_AnimationEvent()
KX_AnimationEventsManager()
KX_ArmatureSensor(SCA_ISensor)
KX_BatchGroup(EXP_Value)
KX_BlenderMaterial(EXP_PyObjectPlus)
KX_BoundingBox(EXP_PyObjectPlus)
KX_Camera(KX_GameObject)
KX_CameraActuator(SCA_IActuator)
KX_CharacterWrapper(EXP_PyObjectPlus)
KX_CollisionContactPoint(EXP_Value)
KX_CollisionSensor(SCA_ISensor)
KX_ConstraintActuator(SCA_IActuator)
KX_ConstraintWrapper(EXP_PyObjectPlus)
KX_CubeMap(KX_TextureRenderer)
KX_FontObject(KX_GameObject)
KX_GameActuator(SCA_IActuator)
KX_GameObject(SCA_IObject)
KX_LibLoadStatus(EXP_PyObjectPlus)
KX_LightObject(KX_GameObject)
KX_LodLevel(EXP_PyObjectPlus)
KX_LodManager(EXP_PyObjectPlus)
KX_Mesh(EXP_Value)
KX_MouseActuator(SCA_IActuator)
KX_MouseFocusSensor(SCA_MouseSensor)
KX_MovementSensor(SCA_ISensor)
KX_NavMeshObject(KX_GameObject)
KX_NearSensor(KX_CollisionSensor)
KX_NetworkMessageActuator(SCA_IActuator)
KX_NetworkMessageSensor(SCA_ISensor)
KX_ObjectActuator(SCA_IActuator)
KX_ParentActuator(SCA_IActuator)
KX_PlanarMap(KX_TextureRenderer)
KX_PolyProxy(SCA_IObject)
KX_PythonComponent(EXP_Value)
KX_RadarSensor(KX_NearSensor)
KX_RaySensor(SCA_ISensor)
KX_SCA_AddObjectActuator(SCA_IActuator)
KX_SCA_DynamicActuator(SCA_IActuator)
KX_SCA_EndObjectActuator(SCA_IActuator)
KX_SCA_ReplaceMeshActuator(SCA_IActuator)
KX_Scene(EXP_PyObjectPlus)
KX_SceneActuator(SCA_IActuator)
KX_SoundActuator(SCA_IActuator)
KX_StateActuator(SCA_IActuator)
KX_SteeringActuator(SCA_IActuator)
KX_TextureRenderer(EXP_Value)
KX_TrackToActuator(SCA_IActuator)
KX_VehicleWrapper(EXP_PyObjectPlus)
KX_VertexProxy(SCA_IObject)
KX_VisibilityActuator(SCA_IActuator)
KX_WorldInfo(EXP_PyObjectPlus)
SCA_2DFilterActuator(SCA_IActuator)
SCA_ANDController(SCA_IController)
SCA_ActuatorSensor(SCA_ISensor)
SCA_AlwaysSensor(SCA_ISensor)
SCA_DelaySensor(SCA_ISensor)
SCA_IActuator(SCA_ILogicBrick)
SCA_IController(SCA_ILogicBrick)
SCA_ILogicBrick(EXP_Value)
SCA_IObject(EXP_Value)
SCA_ISensor(SCA_ILogicBrick)
SCA_InputEvent(EXP_PyObjectPlus)
SCA_JoystickSensor(SCA_ISensor)
SCA_KeyboardSensor(SCA_ISensor)
SCA_MouseSensor(SCA_ISensor)
SCA_NANDController(SCA_IController)
SCA_NORController(SCA_IController)
SCA_ORController(SCA_IController)
SCA_PropertyActuator(SCA_IActuator)
SCA_PropertySensor(SCA_ISensor)
SCA_PythonController(SCA_IController)
SCA_PythonJoystick(EXP_PyObjectPlus)
SCA_PythonKeyboard(EXP_PyObjectPlus)
SCA_PythonMouse(EXP_PyObjectPlus)
SCA_RandomActuator(SCA_IActuator)
SCA_RandomSensor(SCA_ISensor)
SCA_VibrationActuator(SCA_IActuator)
SCA_XNORController(SCA_IController)
SCA_XORController(SCA_IController)
Game Logic (bge.logic)
Rasterizer (bge.render)
Video Texture (bge.texture)
Game Keys (bge.events)
Physics Constraints (bge.constraints)
Application Data (bge.app)
Audio System (aud)
Math Types & Utilities (mathutils)
BVHTree Utilities (mathutils.bvhtree)
Geometry Utilities (mathutils.geometry)
Interpolation Utilities (mathutils.interpolate)
KDTree Utilities (mathutils.kdtree)
Noise Utilities (mathutils.noise)
OpenGL Wrapper (bgl)
Font Drawing (blf)
GPU functions (gpu)
GPU Off-Screen Buffer (gpu.offscreen)
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Action
Action
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