BVHTree Utilities (mathutils.bvhtree)#

BVH tree structures for proximity searches and ray casts on geometry.

class mathutils.bvhtree.BVHTree#
classmethod FromBMesh(bmesh, epsilon=0.0)#

BVH tree based on BMesh data.

Parameters:
  • bmesh (BMesh) – BMesh data.

  • epsilon (float) – Increase the threshold for detecting overlap and raycast hits.

classmethod FromObject(object, scene, deform=True, render=False, cage=False, epsilon=0.0)#

BVH tree based on Object data.

Parameters:
  • object (Object) – Object data.

  • scene (Scene) – Scene data to use for evaluating the mesh.

  • deform (bool) – Use mesh with deformations.

  • render (bool) – Use render settings.

  • cage (bool) – Use render settings.

  • epsilon (float) – Increase the threshold for detecting overlap and raycast hits.

classmethod FromPolygons(vertices, polygons, all_triangles=False, epsilon=0.0)#

BVH tree constructed geometry passed in as arguments.

Parameters:
  • vertices (float triplet sequence) – float triplets each representing (x, y, z)

  • polygons (Sequence of sequences containing ints) – Sequence of polyugons, each containing indices to the vertices argument.

  • all_triangles (bool) – Use when all polygons are triangles for more efficient conversion.

  • epsilon (float) – Increase the threshold for detecting overlap and raycast hits.

find_nearest(origin, distance=1.84467e+19)#

Find the nearest element (typically face index) to a point.

Parameters:
  • co (Vector) – Find nearest element to this point.

  • distance (float) – Maximum distance threshold.

Returns:

Returns a tuple (Vector location, Vector normal, int index, float distance), Values will all be None if no hit is found.

Return type:

tuple

find_nearest_range(origin, distance=1.84467e+19)#

Find the nearest elements (typically face index) to a point in the distance range.

Parameters:
  • co (Vector) – Find nearest elements to this point.

  • distance (float) – Maximum distance threshold.

Returns:

Returns a list of tuples (Vector location, Vector normal, int index, float distance),

Return type:

list

overlap(other_tree)#

Find overlapping indices between 2 trees.

Parameters:

other_tree (BVHTree) – Other tree to preform overlap test on.

Returns:

Returns a list of unique index pairs, the first index referencing this tree, the second referencing the other_tree.

Return type:

list

ray_cast(origin, direction, distance=sys.float_info.max)#

Cast a ray onto the mesh.

Parameters:
  • co (Vector) – Start location of the ray in object space.

  • direction (Vector) – Direction of the ray in object space.

  • distance (float) – Maximum distance threshold.

Returns:

Returns a tuple (Vector location, Vector normal, int index, float distance), Values will all be None if no hit is found.

Return type:

tuple