BVHTree Utilities (mathutils.bvhtree)#
BVH tree structures for proximity searches and ray casts on geometry.
- class mathutils.bvhtree.BVHTree#
- classmethod FromBMesh(bmesh, epsilon=0.0)#
BVH tree based on
BMesh
data.- Parameters:
bmesh (
BMesh
) – BMesh data.epsilon (float) – Increase the threshold for detecting overlap and raycast hits.
- classmethod FromObject(object, scene, deform=True, render=False, cage=False, epsilon=0.0)#
BVH tree based on
Object
data.- Parameters:
object (
Object
) – Object data.scene (
Scene
) – Scene data to use for evaluating the mesh.deform (bool) – Use mesh with deformations.
render (bool) – Use render settings.
cage (bool) – Use render settings.
epsilon (float) – Increase the threshold for detecting overlap and raycast hits.
- classmethod FromPolygons(vertices, polygons, all_triangles=False, epsilon=0.0)#
BVH tree constructed geometry passed in as arguments.
- Parameters:
vertices (float triplet sequence) – float triplets each representing
(x, y, z)
polygons (Sequence of sequences containing ints) – Sequence of polyugons, each containing indices to the vertices argument.
all_triangles (bool) – Use when all polygons are triangles for more efficient conversion.
epsilon (float) – Increase the threshold for detecting overlap and raycast hits.
- find_nearest(origin, distance=1.84467e+19)#
Find the nearest element (typically face index) to a point.
- Parameters:
co (
Vector
) – Find nearest element to this point.distance (float) – Maximum distance threshold.
- Returns:
Returns a tuple (
Vector
location,Vector
normal, int index, float distance), Values will all be None if no hit is found.- Return type:
tuple
- find_nearest_range(origin, distance=1.84467e+19)#
Find the nearest elements (typically face index) to a point in the distance range.
- Parameters:
co (
Vector
) – Find nearest elements to this point.distance (float) – Maximum distance threshold.
- Returns:
Returns a list of tuples (
Vector
location,Vector
normal, int index, float distance),- Return type:
list
- overlap(other_tree)#
Find overlapping indices between 2 trees.
- Parameters:
other_tree (
BVHTree
) – Other tree to preform overlap test on.- Returns:
Returns a list of unique index pairs, the first index referencing this tree, the second referencing the other_tree.
- Return type:
list
- ray_cast(origin, direction, distance=sys.float_info.max)#
Cast a ray onto the mesh.
- Parameters:
co (
Vector
) – Start location of the ray in object space.direction (
Vector
) – Direction of the ray in object space.distance (float) – Maximum distance threshold.
- Returns:
Returns a tuple (
Vector
location,Vector
normal, int index, float distance), Values will all be None if no hit is found.- Return type:
tuple