Mouse Sensor#

See also

See the Python reference of this logic brick in SCA_MouseSensor.

The Mouse Sensor detects mouse events.

../../../../_images/logic-sensors-types-mouse-node.jpg

Mouse sensor.#

Properties#

See Sensor Common Options for common options.

The controller consist only of a list of types of mouse events. A FALSE pulse is given when any of these conditions ends.

Mouse over any

Gives a TRUE pulse if the mouse moves over any game object.

Mouse over

Gives a TRUE pulse if the mouse moves over the owner object.

Movement

Any movement with the mouse causes a stream of TRUE pulses.

Wheel Down

Causes a stream of TRUE pulses as the scroll wheel of the mouse moves down.

Wheel Up

Causes a stream of TRUE pulses as the scroll wheel of the mouse moves up.

Right button

Gives a TRUE pulse.

Middle button

Gives a TRUE pulse.

Left button

Gives a TRUE pulse.

Note

There is no logic brick for specific mouse movement and reactions (such as first person camera), these have to be coded in Python.