KX_TextureRenderer(EXP_Value)#

base class — EXP_Value

class KX_TextureRenderer(EXP_Value)#

Python API for object doing a render stored in a texture.

autoUpdate#

Choose to update automatically each frame the texture renderer or not.

Type:

boolean

viewpointObject#

The object where the texture renderer will render the scene.

Type:

KX_GameObject

enabled#

Enable the texture renderer to render the scene.

Type:

boolean

ignoreLayers#

The layers to ignore when rendering.

Type:

bitfield

clipStart#

The projection view matrix near plane, used for culling.

Type:

float

clipEnd#

The projection view matrix far plane, used for culling.

Type:

float

lodDistanceFactor#

The factor to multiply distance to camera to adjust levels of detail. A float < 1.0f will make the distance to camera used to compute levels of detail decrease.

Type:

float

update()#

Request to update this texture renderer during the rendering stage. This function is effective only when autoUpdate is disabled.