KX_TrackToActuator(SCA_IActuator)#

base class — SCA_IActuator

class KX_TrackToActuator(SCA_IActuator)#

Edit Object actuator in Track To mode.

Warning

Track To Actuators will be ignored if at game start, the object to track to is invalid.

This will generate a warning in the console:

GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
object#

the object this actuator tracks.

Type:

KX_GameObject or None

time#

the time in frames with which to delay the tracking motion.

Type:

integer

use3D#

the tracking motion to use 3D.

Type:

boolean

upAxis#

The axis that points upward.

Type:

integer from 0 to 2

  • KX_TRACK_UPAXIS_POS_X

  • KX_TRACK_UPAXIS_POS_Y

  • KX_TRACK_UPAXIS_POS_Z

trackAxis#

The axis that points to the target object.

Type:

integer from 0 to 5

  • KX_TRACK_TRAXIS_POS_X

  • KX_TRACK_TRAXIS_POS_Y

  • KX_TRACK_TRAXIS_POS_Z

  • KX_TRACK_TRAXIS_NEG_X

  • KX_TRACK_TRAXIS_NEG_Y

  • KX_TRACK_TRAXIS_NEG_Z