KX_BoundingBox(EXP_PyObjectPlus)#
base class — EXP_PyObjectPlus
- class KX_BoundingBox(EXP_PyObjectPlus)#
A bounding volume box of a game object. Used to get and alterate the volume box or AABB.
from bge import logic from mathutils import Vector owner = logic.getCurrentController().owner box = owner.cullingBox # Disable auto update to allow modify the box. box.autoUpdate = False print(box) # Increase the height of the box of 1. box.max = box.max + Vector((0, 0, 1)) print(box)
- min#
The minimal point in x, y and z axis of the bounding box.
- Type:
- max#
The maximal point in x, y and z axis of the bounding box.
- Type:
- center#
The center of the bounding box. (read only)
- Type:
- radius#
The radius of the bounding box. (read only)
- Type:
float
- autoUpdate#
Allow to update the bounding box if the mesh is modified.
- Type:
boolean