Exporting your Project#

This tutorial will show you how to export properly a project using Range Armor, Be sure to follow all the steps to prevent fails and errors.

Setup The Scene#

Setup the project to the right scene and camera, the standalone will start from the scene and camera that your project is.

../../../_images/setupscene.png

Saving the file as Range Protected File (RASEC)#

RASEC is the new file security system to Range Armor (Range Engine 1.4+)

After the scene is setup, you need the save your file as a .rasec

../../../_images/rasec.png
../../../_images/saverasec.png

Tip

To organize better your project make a new folder and save the .rasec

Setup Range Armor#

Creating a new Project#

Now you need to open Range Armor, you can find it in File or Info tab

../../../_images/openrarmor.png

Now you need to create a New Project

../../../_images/newproject.png
../../../_images/creatingproject.png

Create a name to your project folder and click OK#

Tip

Create the project inside the folder you made to the .rasec file

Warning

Don’t try to create the project inside Program Files folder, otherwise it will fail

Copying Engine Files#

Range Armor needs the engine files to make the exporting process possible, now you can copy the files of your current engine release with just one click, you just need to click in Copy Range Engine Files

../../../_images/copyenginefiles.png

Warning

If you want to export to more systems you must to copy the files from each version manually as said in Engine Folder

Importing Project and Engine Files#

Range Armor require some files inside the new project folder you create, as your project file, icons and some engine files from other releases if you want to export for more systems.

When you create a Range Armor project, a folder is created with 4 folders in

../../../_images/folders.png
The folders is:
  • Data (Your Project)

  • Engine (Engine files)

  • Icons (Custom Icons)

  • Launcher (Range Armor Files)

Data Folder#

First of all, move your project .rasec to the Data folder and delete the Example Game.range

../../../_images/dataproject.png

Engine Folder (Optional)#

Now you need to move some files from the Range Engine release version to the Engine folder

In this example the project will be exported to Windows x64, so you need to copy some Range Engine Windows x64 files to the Engine/Windows64 folder

../../../_images/enginefiles.png

Icons Folder#

In this folder you can set custom icons to your project executable file, you just got to replace the stardard icons in the folder for your custom icons with the same name as the default icons

../../../_images/customicons.png

Setup The Project#

Now in the Project panel in Range Armor

You need to change:
  • The project/launcher name

  • The version of the project

  • .rasec file path (data folder)

../../../_images/setupproject.png

Exporting#

Finally you just have to choose the platform you want to export your project

Tip

If you want export to more platforms at the same time just choose All Platforms

../../../_images/exporting.png

Then you just need to set the icons of launcher

../../../_images/builddata.png

When the export gets finished you can find you project in the Release folder

../../../_images/releasefolder.png

Conclusion#

Now your project is properly exported, you already can publish your game in online platforms without problems with security and licensing!

../../../_images/rangearmorexample.gif
Learn more about Range Armor licensing:

Licensing of Games