KX_RaySensor(SCA_ISensor)#

base class — SCA_ISensor

class KX_RaySensor(SCA_ISensor)#

A ray sensor detects the first object in a given direction.

propName#

The property the ray is looking for.

Type:

string

range#

The distance of the ray.

Type:

float

useMaterial#

Whether or not to look for a material (false = property).

Type:

boolean

useXRay#

Whether or not to use XRay.

Type:

boolean

mask#

The collision mask (16 layers mapped to a 16-bit integer) combined with each object’s collision group, to hit only a subset of the objects in the scene. Only those objects for which collisionGroup & mask is true can be hit.

Type:

bitfield

hitObject#

The game object that was hit by the ray. (read-only).

Type:

KX_GameObject

hitPosition#

The position (in worldcoordinates) where the object was hit by the ray. (read-only).

Type:

list [x, y, z]

hitNormal#

The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (read-only).

Type:

list [x, y, z]

hitMaterial#

The material of the object in the face hit by the ray. (read-only).

Type:

string

rayDirection#

The direction from the ray (in worldcoordinates). (read-only).

Type:

list [x, y, z]

axis#

The axis the ray is pointing on. Can be one of these constants.

Type:

integer from 0 to 5