SCA_ILogicBrick(EXP_Value)#

base class — EXP_Value

class SCA_ILogicBrick(EXP_Value)#

Base class of all Sensors, Controllers and Actuators.

executePriority#

This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).

Type:

int

owner#

The game object this logic brick is attached to (read-only).

Type:

KX_GameObject or None in exceptional cases.

name#

The name of this logic brick (read-only).

Type:

str