SCA_ILogicBrick(EXP_Value)#
base class — EXP_Value
- class SCA_ILogicBrick(EXP_Value)#
Base class of all Sensors, Controllers and Actuators.
- executePriority#
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
- Type:
int
- owner#
The game object this logic brick is attached to (read-only).
- Type:
KX_GameObject
or None in exceptional cases.
- name#
The name of this logic brick (read-only).
- Type:
str