KX_FontObject(KX_GameObject)#
base class — KX_GameObject
- class KX_FontObject(KX_GameObject)#
A Font object.
# Display a message about the exit key using a Font object. import bge co = bge.logic.getCurrentController() font = co.owner exit_key = bge.events.EventToString(bge.logic.getExitKey()) if exit_key.endswith("KEY"): exit_key = exit_key[:-3] font.text = "Press key '%s' to quit the game." % exit_key
- text#
The text displayed by this Font object.
- Type:
string
- resolution#
The resolution of the font police.
Warning
High resolution can use a lot of memory and may crash.
- Type:
float (0.1 to 50.0)
- size#
The size (scale factor) of the font object, scaled from font object origin (affects text resolution).
Warning
High size can use a lot of memory and may crash.
- Type:
float (0.0001 to 40.0)
- dimensions#
The size (width and height) of the current text in Blender Units.
- Type: