KX_CollisionSensor(SCA_ISensor)#

base class — SCA_ISensor

class KX_CollisionSensor(SCA_ISensor)#

Collision sensor detects collisions between objects.

propName#

The property or material to collide with.

Type:

string

useMaterial#

Determines if the sensor is looking for a property or material. KX_True = Find material; KX_False = Find property.

Type:

boolean

usePulseCollision#

When enabled, changes to the set of colliding objects generate a pulse.

Type:

boolean

hitObject#

The last collided object. (read-only).

Type:

KX_GameObject or None

hitObjectList#

A list of colliding objects. (read-only).

Type:

EXP_ListValue of KX_GameObject

hitMaterial#

The material of the object in the face hit by the ray. (read-only).

Type:

string