Expression Controller#
See also
See the Python reference of this logic brick in SCA_IController
.
This controller evaluates a user written expression, and gives a positive (TRUE
) output when
The result of the expression is TRUE
, and
The object is in the designated State.
For all other conditions the controller gives a negative (FALSE
) output.
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Expression Controller.#
Expression#
The expression, which is written in the field, can consist of variables, constants and operators. These must follow the rules laid out below.
Variables#
You can use:
sensors names,
properties: assign a game property to an object and use it in a controller expression.
These cannot contain blank spaces.
Operations#
Mathematical Operations#
Operators: *
, /
, +
, -
Returns: a number
Examples: 3 + 2
, 35 / 5
Logical Operations#
Comparison operators:
<
,>
,>=
,<=
,==
,!=
Booleans operators:
AND
,OR
,NOT
Returns: True
or False
.
Examples: 3 > 2 (True)
, 1 AND 0 (False)
Conditional Statement (if)#
Use:
if( expression, pulse_if_expression_is_true, pulse_if_expression_is_false )
If the controller evaluates expression
to True:
if
pulse_if_expression_is_true
isTrue
, the controller sends a positive pulse to the connected actuators.if
pulse_if_expression_is_true
isFalse
, the controller sends a negative pulse to the connected actuators.
If the controller evaluates expression
to False:
if
pulse_if_expression_is_false
isTrue
, the controller sends a positive pulse to the connected actuators.if
pulse_if_expression_is_false
isFalse
, the controller sends a negative pulse to the connected actuators.
Examples#
Given the object has a property coins
equal to 30:
coins > 20
returns True
(the controller sends a positive pulse to the connected actuators).
Given the object has:
A sensor called
Key_Inserted
equal toTrue
.A property named
Fuel
equal toFalse
.
Key_Inserted AND Fuel.
Will return False
(the controller sends a negative pulse to the connected actuators).
This is the same as doing:
if (Key_Inserted AND Fuel, True, False)
Instead, you could do:
if (Key_Inserted AND Fuel, False, True)
to return a positive pulse when Key_Inserted AND Fuel
returns False.
You can also do:
if ((Key_Inserted AND Fuel) OR (coins > 20), True, False)
This expression returns True, hence in this case the controller sends a positive pulse to the connected actuators.
Parts of the Expression Controller#
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The Expression to calculate.#
See standard controller parts for descriptions of the remaining options.