SCA_PythonJoystick(EXP_PyObjectPlus)#

base class — EXP_PyObjectPlus

class SCA_PythonJoystick(EXP_PyObjectPlus)#

A Python interface to a joystick.

name#

The name assigned to the joystick by the operating system. (read-only)

Type:

string

activeButtons#

A list of active button values. (read-only)

Type:

list

axisValues#

The state of the joysticks axis as a list of values numAxis long. (read-only).

Type:

list of ints.

Each specifying the value of an axis between -1.0 and 1.0 depending on how far the axis is pushed, 0 for nothing. The first 2 values are used by most joysticks and gamepads for directional control. 3rd and 4th values are only on some joysticks and can be used for arbitary controls.

  • left:[-1.0, 0.0, …]

  • right:[1.0, 0.0, …]

  • up:[0.0, -1.0, …]

  • down:[0.0, 1.0, …]

hatValues(Deprecated. Use :data:`activeButtons` instead)#

The state of the joysticks hats as a list of values numHats long. (read-only).

Type:

list of ints

Each specifying the direction of the hat from 1 to 12, 0 when inactive.

Hat directions are as follows…

  • 0:None

  • 1:Up

  • 2:Right

  • 4:Down

  • 8:Left

  • 3:Up - Right

  • 6:Down - Right

  • 12:Down - Left

  • 9:Up - Left

numAxis#

The number of axes for the joystick at this index. (read-only).

Type:

integer

numButtons#

The number of buttons for the joystick at this index. (read-only).

Type:

integer

numHats(Deprecated. Use :data:`numButtons` instead)#

The number of hats for the joystick at this index. (read-only).

Type:

integer

startVibration()#

Starts the vibration.

Returns:

None

stopVibration()#

Stops the vibration.

Returns:

None

strengthLeft#

Strength of the Low frequency joystick’s motor (placed at left position usually).

Type:

float (0.0 to 1.0)

strengthRight#

Strength of the High frequency joystick’s motor (placed at right position usually).

Type:

float (0.0 to 1.0)

duration#

Duration of the vibration in milliseconds.

Type:

integer (0 to infinite)

isVibrating#

Check status of joystick vibration

Type:

bool (true vibrating and false stopped)

hasVibration#

Check if the joystick supports vibration

Type:

bool (true supported and false not supported)