SCA_KeyboardSensor(SCA_ISensor)#
base class — SCA_ISensor
- class SCA_KeyboardSensor(SCA_ISensor)#
A keyboard sensor detects player key presses.
See module
bge.events
for keycode values.- key#
The key code this sensor is looking for.
- Type:
keycode from
bge.events
module
- hold1#
The key code for the first modifier this sensor is looking for.
- Type:
keycode from
bge.events
module
- hold2#
The key code for the second modifier this sensor is looking for.
- Type:
keycode from
bge.events
module
- toggleProperty#
The name of the property that indicates whether or not to log keystrokes as a string.
- Type:
string
- targetProperty#
The name of the property that receives keystrokes in case in case a string is logged.
- Type:
string
- useAllKeys#
Flag to determine whether or not to accept all keys.
- Type:
boolean
- inputs#
A list of pressed input keys that have either been pressed, or just released, or are active this frame. (read-only).
- Type:
dictionary {keycode:
SCA_InputEvent
, …}
- events#
a list of pressed keys that have either been pressed, or just released, or are active this frame. (read-only).
Deprecated since version use:
inputs
- getKeyStatus(keycode)#
Get the status of a key.
- Parameters:
keycode (integer) – The code that represents the key you want to get the state of, use one of these constants
- Returns:
The state of the given key, can be one of these constants
- Return type:
int