SCA_KeyboardSensor(SCA_ISensor)#

base class — SCA_ISensor

class SCA_KeyboardSensor(SCA_ISensor)#

A keyboard sensor detects player key presses.

See module bge.events for keycode values.

key#

The key code this sensor is looking for.

Type:

keycode from bge.events module

hold1#

The key code for the first modifier this sensor is looking for.

Type:

keycode from bge.events module

hold2#

The key code for the second modifier this sensor is looking for.

Type:

keycode from bge.events module

toggleProperty#

The name of the property that indicates whether or not to log keystrokes as a string.

Type:

string

targetProperty#

The name of the property that receives keystrokes in case in case a string is logged.

Type:

string

useAllKeys#

Flag to determine whether or not to accept all keys.

Type:

boolean

inputs#

A list of pressed input keys that have either been pressed, or just released, or are active this frame. (read-only).

Type:

dictionary {keycode:SCA_InputEvent, …}

events#

a list of pressed keys that have either been pressed, or just released, or are active this frame. (read-only).

Deprecated since version use: inputs

Type:

list [[keycode, status], …]

getKeyStatus(keycode)#

Get the status of a key.

Parameters:

keycode (integer) – The code that represents the key you want to get the state of, use one of these constants

Returns:

The state of the given key, can be one of these constants

Return type:

int